Hi,
Eden eternal is almost 10 years old and there's something that I bet most players in this game would benefit a lot from, which is game optimization. According to the recommended specifications for this game, it's recommended to have a 3.0 GHz Intel Premium 4 or similar, 2 GB of memory and a NVIDIA GeForce FX6600. For some reason it's recommended to have at least 4 GB of hard drive space or more even if the game files already will use more than 10 GB of your hard drive, but in this case that doesn't really matter. With hardware that is more than capable of playing any other game with the very lowest settings, it for some reason isn't enough to run Eden Eternal smoothly with for instance skill animations turned on and using the recommended specifications states in Aeria Games' Official Website totally isn't even close to enough to play this game with the standard of game performance that you would expect now (that is for instance to not crash litterarily 1 minute after relaunching the game or getting mount shader glitches). I should also mention that there is some writing errors in the chart below minimum system requirements.
Bugs
There are many bugs and text errors in this game and the ones I remember I will list below. Disclaimer: I may be wrong, but I'm doing my absolute best to remember exactly what trustworthy people I've spoken to have told me as well as doing testing for myself.
- I'm going to bold this one out because it's absolutely massive and is one that nobody who uses reaver does not abuse if they pvp with this class: Chain of Fury's Combo Skill: Stage 2 reduces accuracy down to 0% no matter what. I've tested this on a GM with so much accuracy that it's physically impossible for any regular player to achieve- over 350% accuracy, and their accuracy was reduced to 0% right away.
- Bloodthirst Fanatic Cape item description: Normal attacks have a 3% chance of triggering a Triple hit.
Comments: Both skills and normal attacks trigger this effect, as well as "Triple" is written with capital T.
- Dark Impulse Cape's item description: Normal attacks have a 3% chance of triggering a Triple hit.
Comments: Both skills and normal attacks trigger this effect, as well as "Triple" is written with capital T.
- Holy Mori Mori's Mocus: Attacking has 5% chance to trigger its effect.
Comments: The chance to trigger its effect is 3%.
- Holy Kasin's Temple Discipline: G-Healing +422
Comments: This is P-Healing effect, not G-Healing.
- Holy - Kenny's Black Flame Stone: Attacking has 15% chance to cancel 2 random positive enemy status effects.
Comments: Chance of effect is 10%
- Eunice's Bugle: Attacking has 4% chance to trigger triple hit effect.
Comments: This is a double hit effect.
- Holy Moon Luster True Katana: Attacking has 4% chance to trigger a triple hit effect.
Comments: This is a double hit effect and "Triple" is written with capital T.
- Holy - Frozen Touch: Normal attacks have 3% chance to trigger a triple hit effect.
Comments: Both normal attacks and skills trigger the effect.
- Holy - Skull Cutter: Normal attacks have 3% chance to trigger a triple hit effect.
Comments: Both normal attacks and skills trigger the effect.
- Oathblade Necklace: Attacking has 5% chance to reduce P-ATK and M-ATK by 10%
Comments: It was either P-ATK or M-ATK is not affected by this negative status effect meanwhile its orange rarity counterpart works as it should.
- Some costume items can't be archived and I am not certain if this issue has been fixed yet. 3 years ago I archived my Rose Magic Accordion (Prime) and it turned into a Viridian Crescent Moon (Legendary) in my archive. I couldn't reclaim it from my archive so I was sent a new accordion costume by the game staff team. Since then I still have the non existent viridian crescent moon back costume in my archive. In addition to that a few legendary star stones or rocks can yet not properly be archived without vanishing.
- Some tower gems don't have good enough effect description. According to the descriptions, 1H Gem: Infernal Soul and Off-Hand Gem: Ancient Demon have a chance to each trigger their effect by attacking. They also have a chance to be triggered by casting skills, which is not stated in game.
- Sky Tower level 75 dungeon instance, located in Aven, can be entered multiple times a day by abusing a glitch, even if all party members have left the dungeon instance. All you require is at least two characters that still have an entry to Sky Tower and the party leader must be at least level 73 or 75 while the second character must be at least level 65. Once these two characters have entered Sky Tower, the party leader must exit Sky Tower which can be done by talking to the NPC at the bottom of each level, open up the party search feature by pressing J, expand "Normal", recruit for "Aven Unlimited" and click on "Recruit!". Players can now join this party by double clicking the new link posted in peer channel. After the party leader has re-entered Sky Tower, the rest of his or her party members can also access Sky Tower again directly from <Sky Tower Host> Giardo.
- Sage skill Hammer of Inspiration does not recover MP.
- Does True Grit actually remove all buffs, or is there a limit?
- Blade Master's Oneiric Sword has a significant chance to miss its knock down status effect on enemy player. For some reason it deals damage, but does not knock them down.
- Thief and inquisitor class passives are bugged, as well as inquisitor's sickleshot P-ATK and M-ATK passives. I've heard from others but am not sure about this, but according to them anuran's cleric racial (G-HEAL passive) is also bugged and does not work.
- Before all arenas start and finish, including monster battle arena, the game glitches out and it may take up to half a minute until it stops glitching out. During this time it's not possible to cast any skills, talk to NPC and also not open certain windows such as arena. Exactly after the count down for territory war and guild elimination ends, there is around 3 to 5 seconds to wait until players can actually enter the battlefield outside their safe zones as well as moving between their two safe zones using portals.