BPMF's Guide Vol. 1: Being a Noob

  • I wanted to start making somewhat long guides detailing some parts of the game. this one will cover character creation and the first 10 or so levels.


    Upon completion you should be able to:

    • Make a character
    • Use skills and some basic combinations
    • Purchase and do book quests
    • Activate the Path of Destiny
    • As well as other things I'm too lazy to list.


    You are also encouraged to, on your own, explore the different menus and find out how to do stuff. As in RPGs, exploration is amazing and will get you far.


    Section I: Character Creation

    First choice you need to make is race. All races have different racial talents, skills, and crafting. This tends not to be too important, usually it just effects how you gem and glyph, if anything. Or just convenience/small advantages with skills (None that I feel are too game-breaking nowadays.) So pick the one that you're going to like staring at, or the one you'd want to do racial crafting with.


    Ursun(Bearbois): Glyph crafting! Glyphs are very important, they can really make or break a build. So if you don't want to rely on or buy from someone else, making a ursun might be for you. Can only wear male costumes, and for example cant wear cat ears.


    Anuran(Frogbois): Alchemy, they can make fun little dyes or potions. But also very powerful potions to increase your stats with. Not to be underestimated! Costume restrictions like the bearbois


    Zumi(Ratbois): Engineering, they can create trinkets that can be used with the path of destiny, and other useful and fun things. Wonderpockets mmm. A note for people who may need a esier time: Their starting zone fame chest trophy has a chance to heal 22 hp over time.


    Humans: Gems, they can craft special gems that increases special stats (for example INT magic elimination gives int and magic crit) their gems are also used to craft tower gems.


    Halfkins: Trophy enchants, they make enchants for trophies.


    Generally all of can be needed and useful. Unfortunately if you want to be a pretty lady you must be human or halfkin. All races start in different zones besides human and halfkin, as well.




    Traits:

    Leadership: HP&MP+12%

    Guardian: DEF+10% Elem.Resists+5%

    Apostle: Int +10% M-ATK+5%

    Commander: Str+10% P-ATK+5%

    Adventuer: Lck+10% P-Crit DMG+10%

    Crackshot: Lck+10% M-Crit DMG+10%

    Maverick: AGI+10% Atk Speed+5%

    Sanctum: Wis+15% G healing+5%


    In general, you want to choose one you think will be useful late-game. If you would like to be more tanky, Guardian may be beneficial. If you want more damage as say a Halfkin Mage like me, you may want Apostle, as you can cap M-Crit and M-Crit DMG quite easily. Later you can cap/supplement other stats with gems and gear, or even change this trait if you find a better combination than what you chose.


    Classes: You are only able to choose between 6 or so in the start, but unlock more later. Choose any for creation and I will explain some others to.


    Not all classes have their level 80 awakens, so while leveling you may want to level one that has it more than ones who don't. Here are the ones that do:

    Warrior

    Knight

    Templar

    Thief

    Martial Artist

    Blade Dancer

    Samurai

    Hunter

    Engineer

    Inquisitor

    Cleric

    Bard

    Magician

    Warlock


    My recommendation is play any of those you want. Awakens are quite powerful, and helpful. To see the requirements to unlock a class just scroll over it. As a note, it's kinda skewed to favor magic dps more.


    Character password: Choose something you will always remember. as it can't always be trusted that you can get it reset quickly!



    Section II: Before starting


    Before anything, I'd suggest you change your hotkeys and other settings to something that you prefer. Press esc, then click settings.



    Change your graphics so that it looks good to you but is still smooth. The CHR settings above are things that show up and things that don't adjust these to your liking. I like the health bars for example. I turn off moving with the mouse since I cast my AoEs and sometimes mess up and cancel out of them by clicking. Scroll over them to see a description, and tune them to what makes it easier and more comfortable.


    Same with controls. Since I move with wasd and camera, I have QERF as skill keys, as well as the number keys and f keys. Making the game comfortable for you can save you a lot of headaches. Under UI settings you can change the color of the UI if you want.



    Feel free to change chat settings. You can get rid of the background or if its not enabled, then enable it. You can turn off chats and add tabs for specific chats if you want. For example:


    My main chat is: general, couple, whisper, guild, region.


    Battle is: dmg, drops.


    I have a system chat, for system messages. I highly recommend you make one dedicated to system as well, as it can help with troubleshooting.


    World is peer and world, the spammy chats. I only have it opened if im looking to trade/buy.




    Let's make inventory management easier. Click that blue gear button next to the chest button on the bottom if your inventory. (Default button is B to open inventory)


    Here you can specify to auto sell white or green items, or both. For now check to auto sell white items. As green can still be useful to you. If you feel like its not, check both. Now whenever you go to a npc, you can click the sell button on the bottom of their shop and auto sell all of those tiers of gear.


    Also, press "P" this will open up the event window. Go to the Path of Destiny section. You can open a path here and leave it. Every so often next to your headplate you will see a dice icon. Notifying you that you can roll. Using this allows you to get extra buffs, exps and items while leveling. Whenever you reach the end, or run out of turns, you just create a new one.


    Section III: Level 1-5

    In general, this section is uneeded, as is any section on levels. But there is some things I want to explain or try to teach you. For the most part, all you do is just follow the main quest.


    For this section that point is 2 things.


    1. Pet


    I would recommend that you when you get to be able to choose one, choose one that can use "Vocal bomb"this one will allow you to have a ranged pull, regardless of class or weapons.


    If you really want the bunny or bird, just make another character, get there, and archive it (The gold chest button, see the inventory screenshot.)


    2. Book quests


    Press M, and look at the merchants. Usually in town you can find a general merchant.


    Humans and halfkins: Carrack


    Zumis: Lucky


    Ursun: Phyllina


    Anuran: Yoren


    You can buy them at anytime, though I think if you are high enough they'll show up as a gold exclamation point on the map. You can do these while leveling for extra exp, resistance gems, enchants, and fame. As well as jars that spawn the elite monsters of the area. To use just right click the book, accept and do the task. Then right click and complete. Then repeat the steps till the book is gone.


    Section IV:Level 5-10

    Continue the main quest basically pick up any extra gold quests you see while questing to get extra exp.


    By 8 or 9 you'll be at angor quarry in Limestone Mountain, and need to do the 0/2 dungeon for a quest. Talk to the mini soul guardian before going in for the quest, always.


    Some dungeon tips:

    • Don't pull too many until you are comfortable.
    • When in doubt, cleric.

    It should be easy to get to your first boss. Now lets take a moment to look at a monsters headplate:



    Where I underlined in red is it's BP and buffs. BP is break points. We'll learn about that later. The red is it's buffs, and is the most important thing to look at. Sometimes they can have a passive reflect on, which without noticing can cause you to basically be killing yourself. Read them so that doesn't happen to you.


    Underlined in blue is the elemental damages that can break them. Using these damages will decrease their BP. Depleting the BP can cause special items to drop.


    Underlined in black, if you click this button you can see the things the boss drops. You can also see what skills they can use, and plan accordingly.


    Knowing these things can get you loot, and save you from deaths, but how about some times with skills? Some skills have interactions or can just make life easier! In general just read skills.


    Clerics:

    clerics can use cure to keep their health up. As well as prevention to remove debuffs and decrease damage. Early game they can pretty much be unkillable. If you play with someone else, you can keep them alive as well. Light's sanction can reduce holy and nature resistance allowing you to deal more damage.


    Warrior:

    Warriors can use onrush to stun, and deal damage safely. Destroyer is a damage over time, however also using deep impact while it is applied on a enemy can allow you to cause a knockdown. Declaration of anger can reduce damage and incrase your malice generation, so if you play with friends this early on you can tank. Their tornado combined with life cure can allow you to just kite groups of enemies.


    Thief:

    Ambush causes the next P-dmg attack to deal double damage. Same with warrior the regular skill damage over time, Resonating Blow, can be combined with Slam to cause a knockdown.


    Hunter:

    Kneecapped can immobilize enemy, precise shot can slow them down. Allowing you to fire from a distance.


    Magician:

    Similar to warrior they can cause a knockdown. Their general skill Winter's Chill, if applied and lightning bolt is used can cause a knockdown. Fire bomb can also stun. Winters chill also slows down, so it helps keep the distance.


    Luminary:

    Firebomb can stun. Most of their skills can allow you to kite use winters chill to slow down and give your kiting more of a safety net.

  • Section V: General tips


    This is more for things that might not be helpful or as useful early game. Or just are obvious but I feel need to be put here anyway.


    • To switch classes, press "K' and click transform. You can also hotkey classes to a current skill bar by going to "Class News" and clicking and dragging the icon that is next to the class description. This is more useful later on for quickly switching between awakens and such.


    • After level 10, 20, 30 for a class you'll own a certificate that can be used on all classes, combining them can give you bonuses. Level 40, 50 and 60 of a class will upgrade them. You can equip them in the class menu under "License Knowledge" here you can invest Knowledge Points, which are basically passives.


    • Once you get to Tranquil, I suggest going to the other starting zones, the portals can be found at Tranquil Hill. You are never required to go here, but for the legendary achievement that gives more EXP and CP I suggest doing it while you are in tranquil hill anyway. Go to those zones, kill the elites and finish the book quests.


    • Whenever you get to a new town, activate the teleporter so you can always go back there if needed.


    • When you are in a party, you can "Ping" the minimap. This will cause a blue pulse to appear on the minimap by right clicking it. It will also play a sound, which happens to also by the sound for whispers. So you can annoy some people as well.


    • If you don't like a way I said to do something, then do what you like. It's a game, play as you enjoy it.


    • Since I don't have a section for this, and it's easy to find out, I'm putting this here:
    1. You have G-Healing and P-healing. See G-healing as "Group healing" As it increases your healing done to others, and P-healing as "Personal" being the healing you receive. Easy to remember.





    If you notice a mistake or disagree with something, reply and I will fix it


    If you have any questions also feel free to reply.


    If I make another one it will cover:

    Crafting, Guilds, general information about legendary achievements and other general information



    Credits:

    (People who corrected or added information.)

    Alphoccio for bringing up the Guardian Trait